Game AI production workflow

From your game assets.
To a repeatable AI pipeline.

Explore an illustrative asset-retrieval project: the inputs, engineering work, and deliverables at each stage.

Four illustrative views of a fantasy game prop chest
AI-generated concept showing a game prop from four views.
NEW G / ENGINEERING WORKFLOWASSETS → DATA → MODELS → TOOLS
01 / Project inputs

Your existing resources.

Start with the assets, code, and environment already in your project.

3D assets + source paths
Images + reference tasks
Model code + requirements
02 / Connected engineering

Data. Training. Integration.

Render controlled samples. Organize the data. Adapt the model. Connect inference.

SCOPED TO YOUR PROJECT + ENVIRONMENT
03 / Project delivery

Ready for your next step.

Clear outputs, with the materials needed to run and update the workflow.

Models + configurations
Datasets + mappings
Interfaces + documentation

Service workflow illustration · The scope and outputs are defined for each project.

Follow the work.
From source to studio tool.

Scroll through the stages. Each one connects a concrete input with a reviewable output.

01

Prepare assets & scenes

Organize source files, identifiers, and scene inputs.

02

Render controlled samples

Generate agreed views and associated scene information.

03

Process & organize data

Connect samples with their sources and task requirements.

04

Train or adapt the model

Run experiments around a defined objective.

05

Compare results

Review candidates, failure cases, and operating requirements.

06

Deploy inference

Connect the model and establish an update path.

Stage 01

Prepare assets & scenes

Organize source files, identifiers, and scene inputs.

Collect a representative subset of the studio’s assets first. Establish IDs, version conventions, source paths, and which materials can enter the first run.

Stage 02

Render controlled samples

Generate agreed views and associated scene information.

Agree on camera angles, lighting, background, resolution, and required auxiliary channels. Review sample batches before expanding the generation workload.

Stage 03

Process & organize data

Connect samples with their sources and task requirements.

Keep render parameters and asset mappings alongside imagery. Separate training and evaluation samples around the actual retrieval task.

Stage 04

Train or adapt the model

Run experiments around a defined objective.

Establish an initial retrieval baseline. Adapt the selected model where the data and task call for it, with configurations and experiment records retained.

Stage 05

Compare results

Review candidates, failure cases, and operating requirements.

Review returned candidates for representative references. Inspect confusing shapes, materials, and viewpoints and decide which data or model changes to try next.

Stage 06

Deploy inference

Connect the model and establish an update path.

Expose ranked asset identifiers and source paths through the agreed interface. Define indexing, new-asset processing, and model update procedures.

Illustrative workflow. Exact methods, output fields, and delivery are agreed for each project.

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