Find the asset.
Keep building the game.
A project example showing how rendered data, model adaptation, and compute engineering can work together.
A library full of possibilities.
A reference image to start from.
A studio has accumulated buildings, furniture, and props across projects. Directories are scattered, names vary, and several asset versions may exist.
The goal: let artists submit a reference image or scene screenshot and find visually similar assets, together with their identifiers and source paths.
Stage 01 / Data
Render the library.
Prepare models and materials. Render agreed views with consistent lighting and backgrounds. Associate every sample with its source asset and path.
Output: mapped multi-view data + generation settings
Stage 02 / Models
Adapt the retrieval model.
Build a baseline with a selected retrieval model. Compare shape, material, and viewpoint variations. Adjust data and fine-tune where appropriate.
Output: model + experiment records + comparison notes
Stage 03 / Compute
Connect the workflow.
Create a search index and callable interface. Return ranked asset IDs, similarity scores, and paths to the studio’s existing tool. Add an update path for new assets.
Output: index + interface + update tools + documentation
Example workflow: from a reference image to matching assets and source paths.